Keiser University’s Bachelor of Science degree in Animation and Game Design prepares students for successful careers in interactive digital media related fields such as video game design and production as well as 3D modeling and animation. Students will acquire the necessary knowledge and practical application of interactive media theory and processes to grow professionally and academically throughout their careers. Concepts explored are character development, 3D modeling and animation, level design, programming languages and interactive storytelling among others.
Program Objectives
The following objectives are designed to meet Keiser University’s mission and its goals:
Comprehend various programming languages through quizzes, exams and applied interactive projects.
Display the necessary skills to design, model, texture, rig and animate a character to exist within an interactive space through the use of 2D and 3D software and game engines.
Demonstrate how to organize and execute a multi-phase production through research, implementing time management plans and producing a functioning multi-level video game.
Generate applied art as well as digital media components to include paintings, sculptures, storyboards, audio and illustrations through the use of design software.
Prerequisites for Major Courses
3D Texturing – 3.0 credit hours
3D Modeling Techniques – 3.0 credit hours
3D Animation Techniques – 3.0 credit hours
Level Design – 3.0 credit hours
Program Outline
To receive a Bachelor of Science degree in Animation and Game Design, students must earn 120.0 credit hours. Program requirements are as follows:
Lower Division Courses
Lower Division Animation and Game Design Major Courses (30.0 credit hours)
Digital Image Editing
3.0 credit hours
3D Modeling
3.0 credit hours
3D Texturing
3.0 credit hours
3D Animation
3.0 credit hours
Game Development
3.0 credit hours
Programming Fundamentals
3.0 credit hours
Game Prototyping
3.0 credit hours
Level Design
3.0 credit hours
3D Modeling Techniques
3.0 credit hours
3D Animation Techniques
3.0 credit hours
Behavioral/Social Science (6.0 credit hours)
American History Pre 1876
3.0 credit hours
American History Since 1876
3.0 credit hours
Political Science
3.0 credit hours
* Introduction to Psychology
3.0 credit hours
* Sociology
3.0 credit hours
Communications (3.0 credit hours)
Speech
3.0 credit hours
Computers (3.0 credit hours)
Introduction to Computers
3.0 credit hours
Economics (3.0 credit hours)
Microeconomics
3.0 credit hours
Macroeconomics
3.0 credit hours
English (6.0 credit hours)
* English Composition I
3.0 credit hours
* English Composition II
3.0 credit hours
Humanities/Fine Arts (6.0 credit hours)
* American Literature
3.0 credit hours
* English Literature
3.0 credit hours
Contemporary World Literature
3.0 credit hours
Mathematics (6.0 credit hours)
College Algebra
3.0 credit hours
College Mathematics
3.0 credit hours
Applications of Mathematics
3.0 credit hours
Statistics
3.0 credit hours
Natural Science (6.0 credit hours)
General Biology
3.0 credit hours
Advanced Biology
3.0 credit hours
Environmental Science
3.0 credit hours
General Physics I
3.0 credit hours
General Physics II
3.0 credit hours
* Courses must be completed with a grade of "C" or higher.
Note: All lower division major and general education courses must be successfully completed before upper division courses are undertaken.
Upper Division Courses
Upper Division Animation and Game Design Major Courses (30.0 credit hours)
Upper Division General Education Courses (69.0 credit hours)
Professional Writing
3.0 credit hours
Critical Thinking
3.0 credit hours
Intermediate Statistics
3.0 credit hours
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